Monthly Archives: January 2016

Mobile App Development – Top 3 Factors to Consider [Infographic]

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
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(This GUEST POST has been contributed by Gaurav Sharma, Digital Marketing Manager of Nine Hertz)

Mobile devices have almost become an essential part of people’s life. The mobile application development landscape is continually evolving with trending concepts. Whether it is ordering your favorite dish or booking the flight tickets, mobile apps really offer innumerable ways to ease our daily tasks.

Because the users are rapidly shifting from desktop to smartphones, all the small and large business owners are moving toward the mobile applications to extend their total customer base.

Currently, the number of apps in Android and iOS has crossed over 1.6 and 1.5 million respectively. Due to this immense growth, it can be undoubtedly said that mobile app development industry would be the most innovative field in the upcoming years.

But, before you plan to develop a mobile app or outsource to any other company to accomplish your dazzling app idea, there are too many things to think about such as app requirements, development time, cost etc.

Here is an infographic by NineHertz.com, a smartphone app development company, which is nicely representing the basic mobile app development processing along with the cost and time to develop mobile apps. This infographic would be really helpful for you to get a pre idea of mobile app development process, rates and time.

Mobile app development process - infographic

 

  • The total time needed to build a mobile app

Have you ever asked any mobile app developer “How long it takes to develop a mobile app?”

Probably, the pretty good answers you got, may be something like “Oh, It depends”, “It is quite typical to tell the development time in advance” etc.

It means, the time of developing mobile apps can’t be precisely defined by any company or developer. There is not a perfect calculator to calculate the exact time. But, Nine Hertz’s research and collected information from various trusted sources tells that it takes nearly 18 weeks to fully develop and make the app live in the market. It also take 18 weeks to produce 168 normal cars and 3 concrete pools.

If the time is calculated on an hourly basis, the simple apps takes nearly 300 hours whilst the multifaceted apps may need 900+ hours.

  • Basic overview of mobile app development process

The initial step that needs to be taken in developing any smartphone app is to define a clear goal.

The next step is to prepare the back end, which includes user management, server side coding, user experience, data integration etc.

The final step is to create the front end, which include UI design and development, data synchronization, testing and finally, when all the steps are done, the app is deployed.

  • Cost of building the mobile apps

The cost is very typical to determine. Obviously, there would be a drastic difference in the app that need the complicated server side logic or integration of API versus the mobile app that only need the simple functionality.

There are many factors that may cause the variation in the cost of mobile application development, such as location, complexity of app, development platform (Android/iOS), expertise level of the company, rates per hour etc.

According to the research, the simple apps range between $3000-$8000 and more complicated app range between $50,000 – $150,000. Due to the complex functionality gaming apps range between $10,000 – $250,000.

 

(Author Bio: Gaurav Sharma is a founder of Antipull & a Digital Strategist at Nine Hertz, a Mobile app development company and a Marketing – Tech writer. He has expertise in SEO, ASO, CRO, PPC and other parts of Online Marketing fields. He is an enthusiast and love to explore new stuff. You can check him out on Facebook and Twitter or mail him personally.)

Doing An iOS 9 Jailbreak: A Step-by-Step Guideline

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
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Ever since iOS 9 released, there has been considerable interest among many users about how the OS could be jailbroken, for greater customization. Initially, there was a buzz that it was not possible to jailbreak iOS 9 – a myth that got busted soon enough. A couple of days back, images were posted online by a developer from Italy (Luca Todesco), of working with the Cydia application on iOS 9.2.1 beta 1. While it has been generally agreed upon that doing a jailbreak on iOS 9.2 is pretty tough (at least tougher than doing the same on iOS 9.1), both the Pangu and the TaiG tools can be used to easily perform basic iOS 9 jailbreak (iOS 9.0 – iOS 9.0.2). We have here provided a step-wise guideline for the same:

  1. Backup all your data – Jailbreaking your new iOS 9 device is all very fine (and it is certainly not illegal!), but you do not want to lose all your valuable phone data while doing it, right? At the very start, take a backup of all the stuff you need, either on iCloud or in iTunes. Make sure that you have the latest iOS 9.0.2 version installed on your handset (particularly important for those who have gone for OTA iOS 9 updates). Once the jailbreak is done, you can restore the data.

Note: In this discussion, we will only cover iOS 9 jailbreak with Pangu 9.

  1. Set up Windows Virtual Machine on your Mac system – You can easily set up Parallels Desktop 10 on your Mac OS X machine, which will help you get the Enterprise evaluation edition of Windows 8.1 running right on your desktop. Once Parallels Desktop 10 is downloaded (a free trial is available), click on File → New → Install Windows from DVD or Image file. To start the installation, select the .ISO file. Once the download is complete and Windows Virtual machine is activated on your Mac system, click on Action → Install Parallels Tools to initiate ‘Parallels Tools’.

Note: A few days after the release of the latest Pangu tool for Windows, the team came up with a dedicated version of the utility for Mac.

  1. Deactivate ‘Find My iPhone’ – For this, you have to browse to Settings → Cloud → Find My iPhone, and toggle it to off. Software and iPhone app development experts also advise disabling ‘Passcode’ (Settings → Touch ID & Passcode → Turn Passcode Off). Put the iDevice you are jailbreaking in ‘Airplane Mode’, and then, use a reliable USB cable to connect it to your desktop.
  2. Disable all antivirus programs – Firewalls and/or other antivirus applications can block the Pangu tool from accessing the internet on your device. Disable all such security software, and make sure that the latest version of iTunes is installed on your system. It has already been more than a month since the release of iTunes 12.3.2, and you should download it before initiating the jailbreaking process.
  3. Get Pangu 9 – Next up, you will have to get the new version of the Pangu jailbreaking tool. Those who make iOS apps and other software recommend getting the tool from the official pangu8.com website, instead of any other third-party sources. Windows users need to download version 1.2.0 of Pangu 9, while for Mac-users, the mac 1.0.0 version is required. The sizes of the two versions are 71 MB and 72 MB respectively. Specify the email where the registration code will be sent, click on ‘Enter Code’, and type the code you have received to proceed.

Note: Semi jailbreak on iOS 9 can also be done with Pangu 9 (which downloads the full version of the Cydia app on target iPhones). The semi jailbreak (SJB) option is handy for users who do not have access to Mac/Windows computers.

  1. Close Xcode – This one is for all the iOS app developers out there. After you have connected your device to your machine, close Xcode AND iTunes (after taking your data backup). Leaving the IDE open can lead to errors in the functioning of the Pangu tool, and consequently, failed jailbreak attempts. If required, restart your system once.
  2. Launch Pangu – Okay then, everything is now set to start the iOS 9 jailbreak process. Select the ‘Run As Administrator’ option after right-clicking on the Pangu.exe icon. It will take some time for the tool to detect your device. Once detected, a blue ‘Start’ button will appear. Click on it to proceed. Your iPhone will reboot on its own at this stage. Avoid using any other apps at this time.

Note: Do not disconnect your handset from your computer at any stage during the jailbreak. Mac-users will see a .dmg Pangu 9 file, while the right-click option is for Windows-users.

  1. Go through the prompts – After clicking on ‘Start’ to initiate the jailbreak, another pop-up window appears. Select the ‘Already Backup’ option on it, to continue with the jailbreaking. You will also be prompted to take a data backup and activate the ‘Airplane Mode’ (both of which you have done already). For users with many apps on their iDevices, doing a full backup and restore is advisable.
  2. Two apps and the progress bar – Apart from the Pangu icon, you will find another app – named WWDC – on the home screen of your device. A circular progress bar will also appear, showing how the iOS 9 jailbreak is proceeding. The progress is slightly slow to start with, but picks up speed later (provided that all other settings are properly modified). There is likely to be repeated prompts to turn on ‘Airplane Mode’ during the jailbreaking.
  3. Unlock the device – There have been some conflicting reports from iPhone app developers regarding whether the prompt to unlock device appears when the jailbreak progress reach 65% or 75% (majority of users who have utilized Pangu 9 for jailbreaking their iPhone have received the notification at 65%). After unlocking your handset, run the Pangu app directly from the home screen.

Note: Your device will reboot thrice during the entire jailbreaking process – at the start, at 55%, and when the jailbreak is complete.

11. Access and permissions – The Pangu 9 tool requires access to the Photos app of your iPhone (the reason for this is unclear). A popup will appear, on which you will have to tap ‘Accept’ and            then ‘Allow’, to provide the necessary access permissions. The jailbreak should now complete without any further notifications/prompts.

12. Find Cydia on your phone – Once the jailbreaking is complete, an ‘Already Jailbroken’ message will flash on the app. Your iPhone/iPad/iPod Touch will reboot once again – and when it restarts, the Cydia app (which allows users to download third-party software packages on their phones) should be present on your home screen. Deactivate the ‘Airplane Mode’ now, allow some time for Cydia to ‘prepare filesystem’…and that’s it, your device is now safely jailbroken.

If you wish to have an untethered jailbroken iPhone, do not upgrade your device to iOS 9.1/9.2 (jailbreaks on the upgraded versions are not reliable yet). Reports from online mobile app development forums suggest that certain applications might not run properly after jailbreak (such cases are uncommon though). The Pangu 9 tool can be used to jailbreak iPhone 6S/6S Plus, iPad 4, iPad Mini 4, iPad Air 2 and the 6th-generation iPod Touch. Follow the above steps carefully, and you should have a safely jailbroken iDevice in your hands…in a matter of minutes.

 

Disclaimer: This article on iOS 9 jailbreak is for informational purposes only. Please note that jailbreaking renders all warranties on your device void. In case of any accidental damage while jailbreaking, the author or the company cannot be held responsible.  

 

The Rise And Rise Of Mobile Gaming In Southeast Asia: Facts & Figures

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
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$7 billion. That’s what the value of the mobile gaming industry in Southeast Asia is expected to be around (according to a recent Frost & Sullivan report) by the end of 2019. The $1 billion mark has already been breached, and at present, over 50% of the total number of apps downloaded by smartphone-users here are iOS/Android games. Couple that with the fact that, on average, one out of three people play games on their handsets at least once every week – and you get a fair idea about the popularity of gaming applications in this region. Let us here take a look at some interesting stats related to usage of mobile games in Southeast Asian countries:

 

  1. The big players – Out of the 11 nations in this part of the world, 6 countries – Vietnam, Indonesia, Thailand, Malaysia, Singapore and Philippines – contribute the most to the mobile gaming sector. Among them, Indonesia is the leader of the pack, with more than 34000000 regular gamers (13.45% of the country’s total population), with Vietnam (31400000 gamers; 33.9% of the population) occupying the second spot. Singapore has the lowest number of individual gamers in absolute terms. However, well over 50% of the country’s population are gamers – highlighting the high adoption rates of mobile game apps here.
  2. Which country contributes the maximum revenue? – With a 21% share in the total revenues from gaming apps, Thailand is the most profitable market in Southeast Asia for mobile game developers. Researchers have predicted that the country will maintain (in fact, slightly increase) its leadership position till 2017 (by when, the total revenue from SEA countries will nudge towards $2.5 billion). Indonesia and Malaysia are pretty much close together at the second and third spots (both nations contribute around 19% of the total revenues from game applications). The only Southeast Asian country that is likely to show a dip in revenue generation from mobile games is Singapore – with its revenue share expected to go down from 14% to 12% in the next couple of years.
  3. iOS vs Android – iOS games are gaining in popularity in these countries, but Android still rules the roost here. Software analysts and experts from the field of mobile game development in Asia feel that it is the presence of a large number of low-end, ‘budget Android smartphones’, that drives the popularity of Google’s platform in Southeast Asia. The extreme fragmentation of the Android platform does pose a problem for developers (particularly while deciding the OS versions new games should be compatible with) – but over time, as adoption rates become more uniform, the issue will get sorted out.
  4. Type of games – In all the 6 main countries of SEA, strategy-based games generate the maximum downloads. Racing games, arcade games and role-playing games have their takers as well, as do multiplayer action and adventure game apps. Interestingly, these 5 genres of the gaming apps are the most popular in all the six nations (there are slight differences in their respective engagement percentages though). Games developed by Western app companies (like Candy Crush Saga and Clash of Clans) enjoy maximum popularity.
  5. Scope for further growth – Unlike the US market, or even the markets in countries like South Korea and China, the mobile gaming industry in Southeast Asia is nowhere near saturation. This point can be illustrated easily by the fact that, while download figures are high, app store revenues from gaming applications are still on the lower side here. The percentage of revenue from mobile games in the total app revenues in the 6 leading SEA countries vary in the 50%-70% range – significantly lower than the 90%+ figure in South Korea. Game developers have to implement separate app monetization strategies to earn from their applications (ads, in-app purchases). App makers unanimously feel that app store revenues in SEA is still at a very early stage of growth.
  6. Usage of paid features – Nearly 1 out of every 2 mobile gamers in Thailand spend actual money on the gaming applications they use. The stat is pretty much the same in Vietnam. In Singapore, less than 30% users go for paid features – but that is more than offset by the fact that those who spend on mobile games, spend really big. The annual spend per payer figure in the country is just a shade under $190 – nearly 6 times more than the corresponding figure in Malaysia (around $33), where multiscreen games are the most popular. Although the mobile app market in Philippines is growing at the highest rate among Southeast Asian nations, it still has one of the lowest annual pay-per-user (a bit over $ 8). The same figure for Vietnam ($12.7), the SEA country with the highest number of gamers in absolute terms, is also low.
  7. Pace of growth – The European gaming market has a projected CAGR (2013-2017) is 14.8%, as per studies conducted by mobile app developers and analysts. The Latin American mobile game industry has a CAGR of 14.2%. These figures nearly pale into insignificance, when they are compared with the 28.9% CAGR of the Southeast Asian gaming app market, for the same period. If the 2015-2019 time span is considered, the CAGR (48%) is even higher. Clearly, these countries are on the fast track, as far as mobile game development is concerned. Spiralling penetration figures of smartphones is the principal cause for this.
  8. Opportunity for local game developers – Although Western titles still take up the lion’s share in the lists of most downloaded games in Southeast Asian countries (in Philippines, 15 out of the top 20 games are from Western companies), local developers are also in with more than a shout. Touchten, an Indonesian game development company, has two hugely popular games in its kitty – ‘Infinite Sky‘ and ‘Ramen Chain‘. GameMaker (in Thailand) and VNG Corp. (in Vietnam) are two other successful game developers from the SEA region. The competition is tough, but there is definitely a scope for local mobile app companies to thrive here.
  9. Who plays what? – In terms of gross revenues, ‘Clash of Clans’ holds top spot in nearly all the major Southeast Asian countries. A notable exception is Thailand, where ‘Let’s Get Rich’ is the best-selling game (which has got a lot to do with the overwhelming popularity of the LINE chat application in the country). Usual suspects like ‘Subway Surfers‘ and ‘Candy Crush Soda Saga‘ also have considerable fan-following in all the SEA countries. ‘Everybody’s Marble‘ (in Thailand and Indonesia) and ‘Hay Day‘ (in Indonesia) are also big money-churners.
  10. Country-wise growth in mobile gaming – Between the 2014-2017 period, the mobile app market in Southeast Asia is expected to grow by approximately 215% – making the region arguably the most lucrative for professional game developers to target. Vietnam, with an annual growth of nearly 90% in downloads, leads the way – followed by Thailand and Phillipines. Among the major countries in this region, Malaysia is the only one where the rise in app downloads has somewhat tailed off (since it has come close to matching the app markets of Japan and South Korea).
  11. The biggest rivals – Surveys have identified mobile chat applications and social networking apps as the biggest challengers to games, in the Southeast Asian markets (as far as jostling for the users’ attention is concerned). Facebook Messenger, WhatsApp and LINE (particularly in Thailand) have large user-bases, while Zalo is witnessing rapid increase in adoption among users in Vietnam. Blackberry Messenger, predictably, is still fairly popular in Indonesia. Among social media apps, Facebook is far and away the most popular, with several cities featuring in the list of locations with the largest number of active FB accounts in the world. Gaming apps might be growing fast, but users are interested in other types of applications too.
  12. Making in-app purchases – Nearly 45% of gamers from the Southeast Asian markets spend money on mobile games – but there still exist roadblocks in the way of implementing in-app purchase options. The main reason for this is the extremely low credit card penetration rate (around 10%, if Malaysia and Singapore are excluded). Over the next few years, as more people start using credit cards, the purchase of virtual goods through mobile games will become easier. For the moment though, mobile app developers have to supplement their in-app purchase plans with other subsidy-based app monetization plans and advertisements.
  13. Language barriers – With the probable exception of Singapore and Malaysia (both of which are primarily English-speaking countries), customizing mobile games in local languages is something app developers have to consider. For a country like Thailand, which generates the largest revenues from gaming apps, it is not sufficient to release games that are not available in the Thai language. While creating games for these markets, developers need to make sure that their products have multi-language support. Otherwise, acceptance levels will remain low.
  14. Separate countries. Separate features – As already stated above, Thailand is the leading SEA country in terms of revenue generation from gaming apps. The CAGR of the gaming industry (2014-2017) of this country is 31%, with total revenues expected to be around $495 million by the end of 2017. Fast adoption of mobile internet services has boosted the total percentage of online population in Phillipines by more than 8 times. Although the total population level and the percentage of mobile gamers spending money of apps is low in Singapore, the country accounts for the highest annual spend-per-user ($189). In Malaysia, most app-users prefer multi-screen gaming (smartphone, PC, console and tablet). And of course, Indonesia has the largest pool of mobile gamers in absolute terms – thanks to its comparatively ‘young’ population.

 

Unlike countries like China and Russia, it is easier for third-party mobile app and game developers to enter the Southeast Asian markets. The average count of Android game downloads in these countries is almost 4 times more than the number of iOS games downloaded by users (highest difference in Indonesia; lowest in Vietnam). Apple, however, has the edge in terms of revenues (except for Malaysia) from app stores. Mobile gaming has picked up serious momentum in Southeast Asia, and over the next five years or so, both downloads and revenues are likely to increase manifold.

What To Expect From Apple Watch 2?

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
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List of features of Apple Watch 2

 

With all due respect to Android smartwatches, it won’t be out of place to refer to Apple Watch as the hottest gadget in the domain of wearable technology. Within six months of its launch, the sales of the Cupertino company’s very first smartwatch have reached the 5-6 million units mark (according to Wall Street reports). The fact that Watch has been able to more than hold its own against a line of strong competitors (from Motorola, Tag Heuer, Huawei, etc.) is proof enough that it has caught the fancy of users and Apple app developers alike. The presence of a separate Apple Watch app store have helped matters along, along with the release of watchOS 2 – three weeks back. The second generation Apple Watch – Watch 2 – is expected to be unveiled this summer, and over here, we take a look at some expected new features from the upcoming version of the smartwatch:

 

  1. Wider choice – Experts from the field of iOS app development mostly agree that Apple went for marketing its brand in a big way with the introductory Watch version. The company evidently wanted people to put something on their wrists that looked beautiful and ‘different’. While the move generally received the thumbs-up from early adopters, certain minor glitches with the digital crown (in particular) were present. Tim Cook’s ‘one more thing’ is expected to arrive in an array of new materials – like tungsten, platinum and titanium – in its upgraded edition. The price points of the new models will be somewhere around, or a touch above, the $1000 level.
  2. Improved wireless functionality – Apple Watch 2 will be a lot less reliant on paired iPhones than its predecessor (third-party app makers can already make native apps for the smartwatch, on the watchOS 2 platform). There will be an additional dynamic chip present in the build of Watch 2 – which will do away with the need for Bluetooth connection while receiving calls directly on the smartwatch. Location-based services will receive a lift from the new chip too, thanks to the smart router triangulation capabilities. With the wifi features on Apple Watch becoming more reliable, general data services and app updates will be smoother as well.
  3. A round dial, maybe? – Going by the buzz among mobile app developers and analysts worldwide, Apple Watch 2 might have one (or more) round-dial models as well. The square-faced versions have worked well – but Apple certainly has the chance to offer more form-factor options to buyers (just like it will be doing regarding new materials). When Watch debuted, the focus was, understandably, on branding and product-differentiation. This summer’s Watch 2 is likely to look more like…well…a regular wristwatch.
  4. FaceTime calling via Watch – One of the breakthrough new features reported to be present in Watch 2 – although opinions remain polarised as to whether users would be interested in using FaceTime video calling on their wrists. The first couple of prototypes would give us an idea about how the FaceTime camera is placed on the upper portion of the bezel. watchOS 2 already has audio capabilities via FaceTime, and WatchKit app developers are taking that as a tell-tale sign of FaceTime Video arriving on the new version of the Apple smartwatch.
  5. 3D Touch to replace Force Touch – Another likely change in the upcoming Watch edition – and a change making that would make it more sensitive and user-friendly. In place of the Force Touch technology on the existing Apple Watch version – which differentiates between 2 different types of touches, the Cupertino company is expected to bring in 3D Touch (which can ‘understand’ the difference between 3 types of touches). Apple has already introduced 3D Touch on the new iPhone 6S/6S Plus handsets – and it’s only natural that the technology will be extended to Watch 2.
  6. A slightly better battery life – When considered in isolation, the ‘all day battery life’ of Apple Watch is impressive enough – but it appears somewhat poor when compared to the ten-day battery life that the Pebble Time Steel offers. Watch 2 is rumored to have a slimmer OLED display, and if that actually happens, there will be room for including a larger battery, which would offer a better performance (maybe, just maybe, charging the Watch every day won’t be necessary). If there is indeed an upgrade on the 250/246 mAh battery currently present in Apple Watch, users will be able to wear it while sleeping, and get accurate sleep-tracking data from dedicated apps (like Sleep Cycle).
  7. Speedier responses to ‘Hey Siri’ – Right from Apple Maps and HomeKit, to Glances – the sharper artificial intelligence (AI) of watchOS 2 has made many integral features of Apple Watch snappier. iPhone app developers fully expect Siri – the virtual digital assistant – to get a speed boost in the upcoming iteration of the wearable. Improvements are likely in both the processor performance of Siri, as well as its web-based performance. According to many users, Siri on Apple Watch has the potential to become more useful than on iPhone – and Apple would miss a trick if it does not make it a smarter, better assistant.
  8. More and better sensors – First, let’s clear a confusion. Apple is working on a full-blown medical device (as reported by Tim Cook to The Telegraph) – but Watch 2.0 is NOT that gadget. However, there will be a slew of new sensors, dedicated to health-tracking, in Apple Watch 2. Apart from stress level trackers, there will be separate sensors for monitoring stuff like blood oxygen and blood pressure. There have been reports of the Watch sensors not working properly for users who had tattoos on their wrists/arms. The revamped sensors in Watch 2 will resolve that problem.
  9. Custom-made smart straps – Well, this one is probably the least likely of the features that have made this list. However, there is an outside chance that Apple would introduce Smart Straps for the new version of Watch (just like the ones Pebble smartwatches have). These would open up the opportunity for watchOS app developers to create a wide range of customized straps and bands (LED bands for notifications, battery-straps for greater battery power, etc.). The Apple ecosystem is gradually becoming more ‘open’, and the chance of third-party manufactured smart straps cannot be ruled out.
  10. The less power-hungry S2 chip – Another factor that should add some extra battery juice to Apple Watch 2 is the replacement of the existing S1 chip with the more efficient S2 chip. The latter will have Samsung’s 14nm architecture – and hence, will consume less power on average than the 28nm S1 chipset. Techies from the field of wearable technology and mobile app development feel that Apple might use the cutting-edge 14FF process (Foundry) to design the S2 chip.
  11. Better waterproofing – The current version of Apple Watch has 1m waterproofing (i.e., IPX7 rating). The results of a recent Wristly Inner Circle survey revealed that, 8 out of 10 Watch-owners considered this to be inadequate. It would hardly be a surprise if Apple Watch 2.0 boasts of greater waterproof rating – enabling users to keep the device on while underwater. The first-generation Watch has done well as a luxury smartwatch – it’s now time for Apple to make it tougher and more damage-resistant.
  12. GPS functionality – Since tetherless wifi will almost certainly be present in the new Apple Watch iteration, the chances of it having built-in GPS as well seem slim. Apple can spring a surprise by including GPS-based location services in the new model. That would allow users to keep it on during activities (running, treadmill, etc.) – enhancing the usability of the gadget. What’s more, there is a possibility of the Workout app having manual calibration options. Accurate GPS with real-time information will go a long way in making Watch a comprehensive fitness-tracker device.
  13. Personalized watch faces – For all its virtues, the display of Apple Watch is more of a tappable screen, instead of a regular ‘clock face’. WatchKit software and app developers are expecting the Apple designers to do a few tweaks – to provide both users as well as designers access to a larger portion of the overall screen real estate. With Live Photos and Time Lapse videos on watchOS 2, Apple has shown that it is keen to make Apple Watch displays more personalized. Apple Watch 2 will take this further.
  14. More of a standalone gadget – As already stated above, the second iteration of Apple Watch will be less dependant on paired iPhone for proper functioning. The new chipset and the robust wifi support will be very important in this regard. Reports from online software and app development forums also suggest that Watch 2.0 will have a ‘Find my Watch’ feature (like ‘Find my iPhone’). Apple won’t bring in Android compatibility to its smartwatch anytime soon – but people will not have to carry their iPhones all the time, for their Watch models to be of any use.
  15. Qi charging option – Apple Watch already has wireless charging feature. However, the Cupertino tech giant still has the scope to build on this aspect. A possible option would be the implementation of the Qi charging standard (which is present in the Samsung Galaxy S6). Finding wireless charging pads and hotspots while on the go is becoming increasingly common – and at those places, Qi charging will be more useful than regular wireless charging features.

 

Those who make native software and apps for the iOS/watchOS platform had identified Apple Watch as a gadget that bolsters the Internet of Things (IoT) network (HomeKit was brought under the hood with watchOS 2). More advancements in this regard are expected to be built in Apple Watch 2. The new version is also likely to debut on an upgraded OS version (watchOS 3). Apple might just provide some more storage space in the new models, while significant changes in pricing or designs are not likely. The 2nd-gen Apple Watch is already under development at Quanta – and Apple will probably release a limited edition in June, with a wider launch coming later this year. Let’s wait and find out how many of these expected features it actually comes with.