Tag Archives: cocos2d

Is Spine The Best Tool For 2D Animations In Mobile Apps?

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
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The popularity of Spine is increasing rapidly among professional animators and mobile game developers. In what follows, we have highlighted some of the key factors that make this 2D skeletal animation tool really user-friendly.   For creating high-end, realistic 2D animations for mobile games, sprite sheets are most commonly used by developers. Sprite sheets offer… Read More »

SpriteKit – The New Best Friend Of iOS Developers?

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
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SpriteKit has gradually emerged as the first-choice framework for many iOS game and app developers across the globe. Some interesting features of Apple’s very own game development system have been highlighted here.   The release of iOS 7, back in September last year, was accompanied by a new tool for 2D game and app developers.… Read More »

Cocos2D vs Unity3D – A Comparison Of The Best App Development Frameworks

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
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A common query among many aspiring game/app developers is, whether to use Cocos2D or Unity3D for their first few applications. We have here done an in-depth, point-by-point comparison of the two development frameworks.   Thanks to the rapidly growing popularity of the Cocos2D and Unity3D development systems, hardly anyone uses the XNA framework to develop… Read More »