Tag Archives: craig federighi

iOS 10 Wishlist: 14 New Features We Wish To See

Hussain Fakhruddin
Follow me

Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
Follow me

  By the third week of April, the adoption rate of iOS 9 had ramped up to a mighty impressive 84%. By the time this year’s Apple WWDC rolls in (13-17 June), this figure is expected to touch the 90% mark – a fair indication of the success and popularity of this version. As is… Read More »

Swift 2: 15 New Features For iOS Developers

Hussain Fakhruddin
Follow me

Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
Follow me

In October, Apple released Swift 2.1 – the latest stable version of the programming language that is fast gaining in popularity among iOS app developers worldwide. Swift 2 builds on the original version of the language, and offers a fair number of additional features and functionalities to aid programmers working with it. The second beta release… Read More »

Working With Metal On iOS 8: Know The Basics

Hussain Fakhruddin
Follow me

Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
Follow me

Metal is a high-end accelerated graphics rendering API, used by many iOS developers worldwide. On the iOS 8 platform, some of the key features and advantages of Metal have been highlighted here.     Till last year, iOS game developers had to be overly reliant on OpenGL ES – which served as a virtual linking… Read More »