Tag Archives: craig federighi

iOS 10 Wishlist: 14 New Features We Wish To See

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
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  By the third week of April, the adoption rate of iOS 9 had ramped up to a mighty impressive 84%. By the time this year’s Apple WWDC rolls in (13-17 June), this figure is expected to touch the 90% mark – a fair indication of the success and popularity of this version. As is… Read More »

Swift 2: 15 New Features For iOS Developers

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
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In October, Apple released Swift 2.1 – the latest stable version of the programming language that is fast gaining in popularity among iOS app developers worldwide. Swift 2 builds on the original version of the language, and offers a fair number of additional features and functionalities to aid programmers working with it. The second beta release… Read More »

Working With Metal On iOS 8: Know The Basics

Hussain Fakhruddin
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Hussain Fakhruddin

Hussain Fakhruddin is the founder/CEO of Teknowledge mobile apps company. He heads a large team of app developers, and has overseen the creation of nearly 600 applications. Apart from app development, his interests include reading, traveling and online blogging.
Hussain Fakhruddin
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Latest posts by Hussain Fakhruddin (see all)

Metal is a high-end accelerated graphics rendering API, used by many iOS developers worldwide. On the iOS 8 platform, some of the key features and advantages of Metal have been highlighted here.     Till last year, iOS game developers had to be overly reliant on OpenGL ES – which served as a virtual linking… Read More »